Faine’s Melody A puzzle adventure game created in Unity for the iPad.
As a tight-knit team of four, there was inevitably a fair amount of collaboration in all aspects of the game development process. My primary roles were Co-Programmer, “Mission” Designer, and World-Builder.
DESIGN
General Game Concept, Design, and Iteration (team effort)
“Flute” Puzzle Concept and Design
WORLD-BUILDING Unity iOS Pro
Importing and Readying/Optimizing Assets for Unity (creating materials from provided textures, prefabs from models, GameObjects, etc)
Prop Placement (shared between team members)
Music and Sound Effect Placement
World Collision
Particle Effects
PROGRAMMING & TECHNICAL DESIGN JavaScript
Puzzle Logic Implementation
Sound Programming
iOS Provisioning and Deployment
TEAM
Michel McBride-Charpentier: See above Sharai Grant: Project Manager, UI Design, Additional Art & World-Building Steven Martin: Co-Programmer (Tutorial, UI, Bunny Logic, Camera, Gestures & Character Movement) Chris Ellington: Art, Animation, World Mesh, Additional World-Building
iPad Puzzle-Adventure Game
Faine’s Melody
A puzzle adventure game created in Unity for the iPad.
As a tight-knit team of four, there was inevitably a fair amount of collaboration in all aspects of the game development process. My primary roles were Co-Programmer, “Mission” Designer, and World-Builder.
DESIGN
WORLD-BUILDING
Unity iOS Pro
PROGRAMMING & TECHNICAL DESIGN
JavaScript
TEAM
Michel McBride-Charpentier: See above
Sharai Grant: Project Manager, UI Design, Additional Art & World-Building
Steven Martin: Co-Programmer (Tutorial, UI, Bunny Logic, Camera, Gestures & Character Movement)
Chris Ellington: Art, Animation, World Mesh, Additional World-Building