michel.mcbride@gmail.com
Montreal, Canada
1·438·862·3408
 

iPad Puzzle-Adventure Game

Faine’s Melody
A puzzle adventure game created in Unity for the iPad.

As a tight-knit team of four, there was inevitably a fair amount of collaboration in all aspects of the game development process. My primary roles were Co-Programmer“Mission” Designer, and World-Builder.

DESIGN

  • General Game Concept, Design, and Iteration (team effort)
  • “Flute” Puzzle Concept and Design

WORLD-BUILDING
Unity iOS Pro

  • Importing and Readying/Optimizing Assets for Unity (creating materials from provided textures, prefabs from models, GameObjects, etc)
  • Prop Placement (shared between team members)
  • Music and Sound Effect Placement
  • World Collision
  • Particle Effects

PROGRAMMING & TECHNICAL DESIGN
JavaScript

  • Puzzle Logic Implementation
  • Sound Programming
  • iOS Provisioning and Deployment

TEAM
Michel McBride-Charpentier
: See above
Sharai Grant: Project Manager, UI Design, Additional Art & World-Building
Steven Martin: Co-Programmer (Tutorial, UI, Bunny Logic, Camera, Gestures & Character Movement)
Chris Ellington: Art, Animation, World Mesh, Additional World-Building